The following test was done with Terrain Composer in the MCM engine.
In the four months since the last post, I have been converting codebases that were XNA based, with engine & application paradigms into the whole new Unity way of doing things. I’ve got to say, Unity is pretty cool. It’s also very different than strait programming, which is what I’ve done for my career.
Sometimes when you have nothing constructive to say to the public, the best thing is to stay silent. So, I have been working around the clock for the last few months and this droid is all that I have to show for it today LOL! Seriously there’s a lot going on, but not much ready for the public. This one was just for fun to take the night off and relax with a little modo modeling time. Nothing complicated here, but it did take an hour to fricking render!
Unfortunately I missed the expo, and only now discovered the seattleindies.org – but the video ad they had was a very funny parody, made me feel like I was about to go to a monster truck rally!